Jan 19, 2008, 12:38 PM // 12:38
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#21
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Stormlord Alex
If you want to motivate PuGing, introduce a basic IQ test before you can play the game, and/or disable Mending, Flare, Power Shot etc. in groups.
Idiots and crap players deter people from PuGing, and always will untill we can remove bad players from our experience.
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This, basically.
/not signed
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Jan 19, 2008, 01:39 PM // 13:39
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#22
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Draco Stormfront
Rewards: perhaps unlocking hero PvE skills, maybe one extra hero slot at the top title. Plus others will be more willing to group with you if you are high in this title
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That doesnt really make sense for a title which is intended to incourage the use of PUGs and NOT AI!
It would be a lot easier to just reward the title, by giving a point for every mission or dungeon you complete while inside a full 8 man human PUG (Unless it requires one hero and then it reverts to 7 humans)!
Normal mode.
Rank 1: The number of missions or dungeons throughout all the games.
Hard mode.
Rank 2: Double that.
Rank 3: Tripple that.
Rank 4: etc etc etc.
Basically replaying the game over and over for each rank! You could just re-play the same dungeon over and over and over again, but thats your choice!
The only issue is that if you reward points for missions, a player could just replay the easiest mission or dungeon over and over again, so it could take some working out.
Last edited by freekedoutfish; Jan 19, 2008 at 01:46 PM // 13:46..
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Jan 19, 2008, 01:50 PM // 13:50
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#23
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Hehehe... sounds fine to me, if a bunch of mad guys want to replay Gates of Kryta again and again, let them waste their time, I'll stick making each the dungeons and missions.
Ah! And such a title MUST be account wide, because it's the player the one that chooses to tag with others, not the character.
And making a mission for the first time would count more for the title.
But I would take out the Istan, Shing Jea and Ascalon missions.
Specially Chackbeck village.
The title could give one pint for each ally you tag with while making missions.
That is, between 1 and 11 points (For 12 player elite missions).
Last edited by MithranArkanere; Jan 19, 2008 at 01:54 PM // 13:54..
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Jan 19, 2008, 04:31 PM // 16:31
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#24
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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Haven't we already had threads that tried to force players to group up?
My last pug, I'm not even joking, had a Mo/Rt who brought a couple heals, a handful of offensive channeling spells, an expensive spirit or two, and no rez. The warrior had Firestorm. It's like someone ran the /badpug team build and applied it to my party. People insisted on loading up the party with monks despite the fact that we had two human healbots, I was playing a restorit, and a hero monk was required for the mission.
/notsigned, ever. I'm not completely anti-pug because there's entertainment value and occasionally you get a good one, but I H/H nearly everywhere. Don't penalize me for it. I'm already not getting the most out of my PvE skills that hinge on high title ranks, since I hate grind.
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Jan 19, 2008, 05:24 PM // 17:24
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#25
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Academy Page
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I agree with most of what is said here. This title track is a bad idea, and none the less easily farmable. Even if one only counted missions done (make it like the legendary guardian title track where each mission is only counted once and you have to do it in both easy and hard mode) it still would be a bad idea. Have you guys been to some of the old mission areas in tyria? The place is dead, actually getting the number of people to do said mission would be extremely difficult.
As most of the people opposing this have said, do not penalize people further for using H/H (it has already been pointed out why H/H already is penalized in comparison to real people, guild group or not. A person of average intellegence should be better than a hero in most cases), I rather not have people ride on my coat-tails through this game... unless they are paying me to do so.
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Jan 19, 2008, 05:32 PM // 17:32
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#26
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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I don't see why we should reward one way to play the game over another.
And with this title track, why would you buff heroes for getting further in it? That just doesn't make sense.
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Jan 19, 2008, 05:38 PM // 17:38
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#27
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Krytan Explorer
Join Date: Jan 2007
Location: Michigan
Guild: Blades of Burning Shadows [GoDT]
Profession: R/
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Too easy to exploit, etc.
/Notsigned
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Jan 19, 2008, 06:47 PM // 18:47
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#28
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by Stormlord Alex
If you want to motivate PuGing, introduce a basic IQ test before you can play the game, and/or disable Mending, Flare, Power Shot etc. in groups.
Idiots and crap players deter people from PuGing, and always will untill we can remove bad players from our experience.
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QFT
Make this like some sort of quest chain; once you complete it successfully you can display a title so that others know you are not some mentally deficient tard and will be willing to group with you.
That way the little immature idiots with an IQ of 0.2967 ^ 928734 won't get into your groups and screw everyone up with their constant bitching and lack of reason and common sense because you know whom they are (or rather, you know who isn't one of them).
That's the only way PuGs will ever be widely popular again.
End of story.
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Jan 19, 2008, 06:52 PM // 18:52
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#29
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Marverick
QFT
Make this like some sort of quest chain; once you complete it successfully you can display a title so that others know you are not some mentally deficient tard and will be willing to group with you.
That way the little immature idiots with an IQ of 0.2967 ^ 928734 won't get into your groups and screw everyone up with their constant bitching and lack of reason and common sense because you know whom they are (or rather, you know who isn't one of them).
That's the only way PuGs will ever be widely popular again.
End of story.
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This title could be so easily exploited so if there was discrimination like "PUG GLF Team Players r3", everyone and their brother would have it because there would be people like "Farming Team Player title, 1k per rank!"
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Jan 19, 2008, 07:35 PM // 19:35
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#30
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Forge Runner
Join Date: Aug 2006
Profession: R/
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There is only one rank to the title... it will not take long to get, maybe 30 minutes maximum; however, one will need a fully functional brain to complete it. Also, it can be a solo title to prevent the "running" of it.
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Jan 19, 2008, 08:07 PM // 20:07
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#31
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Furnace Stoker
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I have a better Idea, hero title track!
For each kill you gain 1 point per hero in your party. It would work like current slayer title tracks, and encourages grouping with one other person for twice as many points.
Rank 1: I dont pug
Rank 2: I hate pugs
Rank 3: pug fails
Rank 4: pug epic phails
Rank 5: pugs are bad for your health
Rank 6: pugs = n00bieZ
Rank 7: hardcore
pug hater
Rank 8: Pugz R stoopid, throw rocks at dem
Maybe 100000 points to max.
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Jan 19, 2008, 08:10 PM // 20:10
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#32
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Furnace Stoker
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I mean, Solo title track cos hero already exists lol
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Jan 19, 2008, 08:10 PM // 20:10
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#33
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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99% of the GW playerbase is a. worse @ this game than I, b. less intelligent than I.
Furthermore, 99% of the GW playerbase is a. worse @ this game than Heroes, b. less intelligent than heroes.
So...
Why should I play with people again?
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Jan 19, 2008, 08:13 PM // 20:13
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#34
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Snow Bunny
99% of the GW playerbase is a. worse @ this game than I, b. less intelligent than I.
Furthermore, 99% of the GW playerbase is a. worse @ this game than Heroes, b. less intelligent than heroes.
So...
Why should I play with people again?
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I wouldn't say 99%, it's probably more in the vicinity of 93%, but still, there's no reason to play with real ppl atm
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